Systems and every kind of thing
Field guide
You do not get help. You do get a working account of the world, its machinery, and what every category of thing is useful for.
How the world works
Operations handbook
The large systems which connect cities, possessions, industry, and danger.
Regional operations
Home cities
Every discovered region has one fixed regional capital shared by every miner. That capital is one of your home cities: the place where the region gathers its expensive, social, and industrial work.
- Capital work
- Create Melds, build factories, hire workers, and activate locally stored gadgets. Mills join the list from Calbuco onward.
- Your dwelling
- Walk to Your home for large Things storage, three display plinths, and a bed where Legendary Things drift through changing dreams. Displayed things remain yours and still count against capacity.
- Outposts
- Other cities keep independent mines, inventories, markets, routes, and prices; they are not interchangeable storage locations. Your Things shows only the region you are currently visiting.
On foot
City interiors
Every city has its own persistent street plan and architectural treatment, with colours and details drawn from its regional map. You remain at the centre while the streets move around you.
- Movement
- Click an open street or a marked destination. After a rare roguelike encounter, the walk continues to the chosen destination.
- Places
- Every city has a local bar. Mines, mine shop, departures, harbour, airfield, Oil Field, factories, mills, casino, and home appear where that city supports them.
- Street rewards
- Read signs by clicking them, visit every marked location, and collect every Street Ore scrap. Completing all three records clears one repeatable Completionist Stone for that city.
Private local chat
City bars
Every city has one bar: a live meeting room for miners who have physically entered that exact city bar. Its conversation does not enter Worldwire or player inboxes.
- Presence
- Entering puts you on the room list. A live heartbeat keeps you there; leaving the page or going back to the street removes you.
- Privacy
- Only miners presently inside the same bar can read or speak. Other cities have entirely separate rooms.
- Arrival
- Conversation begins at the moment you enter. You cannot read messages sent before your current visit.
Regional machines
Casino circuit
Every casino carries the three house machines and one extra cabinet unique to its region. Regional results use different reel counts, screen shapes, and named win patterns while sharing the same atomic wager ledger.
- House floor
- The Thing-O-Matic, Bromo Sporefall, and the King's Lockbox travel everywhere.
- Regional circuit
- Aso: Cinderwake Powder Line (6×2) · Bromo: Ashfall Spore Ring (5×4) · Calbuco: Stormcrag Thunder Rack (6×3) · Dempo: Emberdeep Five Verses (4×5) · Ebeko: Frostmere Aurora Wall (6×4) · Fogo: Brimstone Grand Furnace (5×5) · Gallego: Tzolk'in Worldwheel (8×3)
- Travel matters
- A regional cabinet can only be viewed or played while your miner is physically in its home region. Its history and personal statistics remain separate from every other machine.
Manufacturing
Factories
Factories turn city-local Ore and worker time into repairs, robots, aircraft, ammunition, Oil Field parts, Meld products, and 11 configured manufactured outputs. Inputs are reserved as soon as a job is queued.
- Build
- 20 Ore in a regional capital. Construction needs 9,000 worker components.
- Capacity
- Up to 5 owner-operated factories may run at once. Each factory holds 10 queued jobs and 7 workers.
- Markets
- Built idle factories can be sold or rented. A rental lasts ten days, performs repairs only, and returns unfinished inputs when it expires.
Woodworking
Mills
A mill applies a sacrificial Wood reinforcement layer to an idle land vehicle or ship. Incoming structural damage strikes this layer first; when its strength reaches zero, the layer is gone.
- Unlock
- One mill may be built in each eligible regional capital from Calbuco onward.
- Recipe
- One Wood thing plus 4 Wood Screws per reinforcement job.
- Strength
- 5 / 10 / 20 / 40 / 80 / 160 protection from Common through Legendary Wood. Rarer Wood makes a tougher layer.
Regional extraction
Oil Field
The Oil Field is a shared regional hex operation. Power machines, connect directional pipes, reveal Oil, defend the network, and feed packing machines; each complete barrel contains 159 litres.
- Placement
- Drag a machine part onto a valid flat-top hex. Replace or queue occupied parts; helicopters reach the outer construction ring.
- Intelligence and attack
- Search Planes reveal field information. Bombers attack exposed machines; flak and drones defend them.
- Collection
- Packed Oil arrives as barrels in the field city. Pipes share limited sources, while spills and rival machinery can alter the board.
Pilot missions
Ore-thief operations
Ore thieves keep a moving base beyond Kemet. Pilots work through one visible operation: locate the base, destroy its defences, and bring the stolen Ore back by helicopter.
- Search
- Launch Search Planes from Kemet. A search may fail, and discoveries are personal to each miner.
- Bomb
- Once located, load a Bomber with bombs. Every bomb aboard is dropped; their combined bucket damage reduces the shared base defences.
- Recover
- After destruction, a Helicopter carries stolen Ore home up to its capacity. A fresh hidden base forms after the recovered stock is emptied.
- Risk
- Aircraft that approach the base may be shot down. Capital-activated defensive gadgets apply to these sorties globally.
Factory-built transport
Oil Tanker and Train Carriage
These Unranked transports cannot be found in mines. A factory manufactures them as protected outputs. Once activated, a damaged vehicle repairs after 24h 0m parked in any city.
- Oil Tanker
- 100 Oil barrels only; 40 km/h at sea; 750 hull. Build for 40 Ore and 60,000 components.
- Train Carriage
- 200 loaded things at 200 km/h. Build for 75 Ore and 120,000 components.
- Rail rule
- Train Carriages travel only on open gateway rails between regional capitals. They cannot substitute local roads or hunt threats on them.
- Repairs
- Damaged land vehicles and aircraft must remain parked for 24h 0m. Ships separately regain one hull point per port hour. Repairs continue while you are offline.
Transport orders
Peaceful, Patrol, and Pillage
Every land or sea departure takes one order. The order controls which living traffic the transport tries to engage and how its land-combat powers are used. Automatic targets always remain within the transport's configured combat class; aircraft are always Peaceful.
- Peaceful
- Starts no combat against living player traffic, but Pillagers, route creatures, and the restless dead may still attack it. Optimise for cargo space and speed first: a faster Peaceful craft eludes a lone living aggressor before battle. Armour or hull, Wood reinforcement, dodge, and armed crew are the fallback when escape fails. Loaded-travel specialisations, Oil, and travel gadgets improve the run.
- Patrol
- Seeks Pillagers in the same combat class; “Also engage patrols” also allows Patrol-versus-Patrol challenges. Optimise land patrols for defensive power, base attack, armour, dodge, and reinforcement. At sea, favour hull, speed, crew, a complete cannon battery, and a balanced ammunition supply. Guard and Bounty Hunter specialisations strengthen their matching patrol defence, while Shields reinforce defence globally.
- Pillage
- Seeks Peaceful traffic in the same combat class; “Also engage patrols” permits challenges against Patrols too. An aggressive winner may take compatible cargo first, then Oil trips, or one eligible weapon, mod, or cannon. Keep free capacity for stolen cargo and fittings. Prioritise speed so prey cannot elude you, then aggressive power, base attack, dodge, and survivability; ships also need cannons, ammunition, and strong crew weapons. Highwayman and Pirate specialisations, plus Sharpeners, strengthen matching pillage offence.
- Loadout rule
- Land weapons contribute aggressive power under Pillage and defensive power under Patrol; mods can add base attack, armour, aggressive power, defensive power, dodge, or capacity. Ship cannons fire regardless of order when combat begins: cannonballs attack hull, chain shot attacks speed, and grape shot attacks crew. Every fitting consumes capacity, so tune for the job instead of filling every slot automatically.
Repeated cargo
Automatic shuttles
An empty compatible transport can shuttle between two cities continuously. It loads at one end, unloads at the other, returns empty, and repeats until you cancel the contract. Land vehicles and ships can keep a Peaceful, Pillage, or Patrol order throughout the circuit.
- Selection
- Choose the travel order and any cargo categories, including Oil and Ore. All categories begin selected; eligible stock loads rarest first.
- Exclusions
- Manufactured things are never auto-loaded. Oil Field machine parts remain in their field city unless that city has no Oil Field.
- Interruptions
- Snow, closed routes, inventory overage, or missing eligible stock pause the next leg without losing delivered cargo.
World events
Living threats and restless dead
Natural event creatures are moving route actors, not instant encounters. Every region receives its own creature roll every 1m to 10m; active creatures travel, turn at cities, and may ambush compatible traffic.
- Living threats
- Land Whale, Elephant Herd and T-Rex roam land routes; Kraken, White Whale and Orca Pod roam sea routes. Each can appear from Common through Legendary.
- Hunting
- Launch any operational transport of the matching combat class and route type from either endpoint. Hunter and creature move to a real interception point, creatures counterattack, and only the killer receives the bounty.
- Rewards
- Kraken and Land Whale carry treasure matching their own rarity tier. White Whale, Orca Pod, Elephant Herd and T-Rex drop tier-scaled Ore.
- Restless dead
- Destroyed road vehicles and sunken ships remain as route wrecks. The world periodically scans each wreck once; moon-adjusted chance may raise a Wraith Rider, a Ghost Ship, both kinds from the same batch of losses, or nothing at all. Those that rise patrol, attack peaceful traffic, and can be hunted from the same World events board.
What the world contains
Things and mine categories
How to read this guide. Functional entries cover every thing once. Mine entries provide a second view through every live mine category. Counts include damaged versions alongside their intact counterparts; examples and rarity coverage come from the current game catalogue, so they change with it.
Provenance. This is a guide to the live MineThings 2 rules, not a transcription of the old help pages. Its catalogue and systems descend from the game created by Japhet Stevens and are now restored and maintained by Serif. Category names are for people; the game keeps stable catalogue identities underneath them.
Aircraft
6 thingsVehicles made for air routes and specialist missions. Search planes, bombers, and helicopters each have a distinct job.
- Useful for
- Finding and attacking ore-thief bases, recovering stolen ore, and deploying, revealing, or bombing Oil Field positions.
- Examples
- Bomber, Helicopter, Search Plane
- Rarities found
- Unranked
Aircraft bomb
2 thingsPayloads carried by bomber aircraft, with their destructive strength measured in buckets.
- Useful for
- Damaging an exposed ore-thief base so its stolen ore can be recovered.
- Examples
- BLU-82
- Rarities found
- Legendary
Aircraft mine
10 thingsThe Aircraft mine category contains Aircraft and Oil Field bomb and currently has 5 intact discoverable things.
- Useful for
- Finding Search Planes, Bombers, and Helicopters for ore-thief and Oil Field missions.
- Examples
- Bomber, Flower, Helicopter, Search Plane, Thumper
- Rarities found
- Unranked
Ammunition box
6 thingsA sealed bulk container holding 8 ammunition crates of one shot type.
- Useful for
- Stocking a ship with up to 96 cannon shots after the box is opened.
- Examples
- Box of Cannonballs, Box of Chain Shot, Box of Grape Shot
- Rarities found
- Unranked
Ammunition crate
6 thingsA crate of 12 cannonballs, chain shots, or grape shots.
- Useful for
- Loading a ship: cannonballs damage hull, chain shot damages speed, and grape shot attacks crew.
- Examples
- 12 Cannonballs, 12 Chain Shots, 12 Grape Shots
- Rarities found
- Unranked, Common
Avatar element
312 thingsA wearable or visual layer used to assemble a miner avatar, including bodies, clothing, accessories, and backgrounds.
- Useful for
- Customising your public appearance. Equipped avatar things stop using inventory space; backgrounds also increase capacity.
- Examples
- Aircraft Background, Almond Border, Auditorium Background, Bank Background, Black Border
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Avatars mine
312 thingsThe Avatars mine category contains Avatar element and currently has 156 intact discoverable things.
- Useful for
- Finding appearance layers for miner profiles; equipped backgrounds also increase inventory capacity.
- Examples
- Aircraft Background, Almond Border, Auditorium Background, Bank Background, Black Border
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Bait mine
12 thingsThe Bait mine category contains Collectible and currently has 6 intact discoverable things.
- Useful for
- Supplying Fisherman ships with bait that can be exchanged for matching-rarity fish while travelling.
- Examples
- Ballyhoo, Eel, Herring, Lure, Mullet
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Bugs mine
60 thingsThe Bugs mine category contains Collectible and currently has 30 intact discoverable things.
- Useful for
- Collecting, trading, and Meld-making with the game's many insects and other small creatures.
- Examples
- Ant, Bee, Black Widow, Brown Recluse, Butterfly
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Cannon
36 thingsA ship-mounted weapon with its own damage value and rate of fire.
- Useful for
- Attacking enemy ships during cannon combat. A cannon needs compatible ammunition loaded into the shared hold.
- Examples
- Anvil, Bore, Curtains, Duster, Gouge
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Cannons mine
50 thingsThe Cannons mine category contains Ammunition box, Ammunition crate, Cannon and Collectible and currently has 25 intact discoverable things.
- Useful for
- Finding ship-mounted weapons with different damage and rates of fire.
- Examples
- 12 Cannonballs, 12 Chain Shots, 12 Grape Shots, Anvil, Block and Tackle
- Rarities found
- Unranked, Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Collectible
520 thingsAny ordinary thing without a dedicated machine, equipment, vehicle, or activator rule.
- Useful for
- Completing meld recipes, supplying factories, trading between miners, or simply collecting. Some have no direct action until a recipe or buyer needs them.
- Examples
- 5.1 Stereo, 50" HDTV, 8-core Gaming Computer, Accordion, Adaptive Camouflage Circuit
- Rarities found
- Unranked, Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Discontinued mine
10 thingsThe Discontinued mine category contains Collectible, Gadget, Land vehicle and Ship and currently has 6 intact discoverable things.
- Useful for
- Preserving retired things in the catalogue and player collections without returning them to ordinary mine production.
- Examples
- Aluminum Calculator, Barque '09, Former Champ, Former Champ, Galley '09
- Rarities found
- Uncommon, Exceptional, Legendary
Dwarf miner
8 thingsAn independent miner who works from the city where it is stored and finds things in a rarity range determined by its tier.
- Useful for
- Finding extra things without occupying a mine. Dwarves can also stow away on compatible land vehicles and ships.
- Examples
- Blue Dwarf, Green Dwarf, Orange Dwarf, Purple Dwarf, Red Dwarf
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Dwarves mine
8 thingsThe Dwarves mine category contains Dwarf miner and currently has 6 intact discoverable things.
- Useful for
- Finding autonomous miners that discover things from their city and may stow away aboard compatible vehicles.
- Examples
- Blue Dwarf, Green Dwarf, Orange Dwarf, Purple Dwarf, Red Dwarf
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Electronic Devices mine
30 thingsThe Electronic Devices mine category contains Collectible and currently has 30 intact discoverable things.
- Useful for
- Finding Ebeko-only components and devices for six electronics Melds and possible future gadget construction.
- Examples
- Adaptive Camouflage Circuit, Autonomous Repair Core, Breadboard, Ceramic Capacitor, Copper Wire Coil
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Equipment mine
86 thingsThe Equipment mine category contains Mining equipment and currently has 43 intact discoverable things.
- Useful for
- Finding mine-bot equipment that increases buckets per hour and shortens the wait for future discoveries.
- Examples
- Crafted Boots, Crafted Cart, Crafted Drill, Crafted Hardhat, Crafted Light
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Explosive
10 thingsA consumable charge with a fixed bucket strength; detonation varies by the configured power range.
- Useful for
- Forcing an immediate burst of mining in a chosen mine instead of waiting for its normal production cycle.
- Examples
- ANFO, C-4, Dynamite, M-80, TNT
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled
Explosives mine
12 thingsThe Explosives mine category contains Aircraft bomb and Explosive and currently has 6 intact discoverable things.
- Useful for
- Finding charges that can be detonated in a mine to force an immediate burst of discoveries.
- Examples
- ANFO, BLU-82, C-4, Dynamite, M-80
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Fish mine
48 thingsThe Fish mine category contains Collectible and currently has 24 intact discoverable things.
- Useful for
- Holding the catches produced by Fisherman voyages for collection, trade, and recipes.
- Examples
- Amberjack, Barracuda, Bigeye Tuna, Black Marlin, Blue Marlin
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Gadget
76 thingsA timed activator for one of the game’s utility gadgets. Its rarity determines how long the activation lasts.
- Useful for
- Unlocking reports, extra mine capacity, safer or faster travel, and other specialised controls. You and the item must be in the current region’s capital to activate it; the effect then applies globally.
- Examples
- Aluminum Armory, Aluminum Binoculars, Aluminum Calculator, Aluminum Hammer, Aluminum Ledger
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled
Gadgets mine
72 thingsThe Gadgets mine category contains Gadget and currently has 36 intact discoverable things.
- Useful for
- Finding activators for timed utility effects such as reports, capacity, safer travel, and specialised controls.
- Examples
- Aluminum Armory, Aluminum Binoculars, Aluminum Hammer, Aluminum Ledger, Aluminum Remote Control
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled
Land vehicle
68 thingsA vehicle for land routes, with speed, cargo capacity, base attack, and armour statistics.
- Useful for
- Moving things between connected cities and land combat. Base attack always deals damage; aggressive power is added while pillaging, and defensive power reduces enemy base attack while patrolling.
- Examples
- AFV, Ambulance, Armored Limo, Assault Truck, Bandit
- Rarities found
- Unranked, Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Machines mine
90 thingsThe Machines mine category contains Collectible and Oil Field machine and currently has 45 intact discoverable things.
- Useful for
- Finding parts deployed on the Oil Field for power, flow, packing, intelligence, attack, and defence.
- Examples
- Aluminum Pad, Aluminum Pelter, Aluminum Pipe1000, Aluminum Pipe200, Aluminum Pipe400
- Rarities found
- Unranked, Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Miner robot
56 thingsA numbered robot model assigned to a mine in place of the basic mining bot.
- Useful for
- Giving each mined result a model-based chance to be a damaged thing, which can later be repaired in a factory.
- Examples
- MR 03, MR 04, MR 05, MR 06, MR 07
- Rarities found
- Unranked
Mining equipment
86 thingsMine-bot equipment fitted into slots such as belts, boots, pickaxes, drills, carts, hardhats, and lights.
- Useful for
- Adding buckets per hour to a mine so that its next result arrives sooner.
- Examples
- Crafted Boots, Crafted Cart, Crafted Drill, Crafted Hardhat, Crafted Light
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Mods mine
144 thingsThe Mods mine category contains Vehicle modification and currently has 72 intact discoverable things.
- Useful for
- Finding vehicle modifications that alter cargo capacity and combat statistics.
- Examples
- Aluminum Ammunition Rack, Aluminum Coil Lift, Aluminum Drive Shaft, Aluminum Gun Rack, Aluminum Gun Turret
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Music mine
60 thingsThe Music mine category contains Collectible and currently has 30 intact discoverable things.
- Useful for
- Collecting and trading musical things and using them in music-family Melds.
- Examples
- Accordion, Bagpipes, Bassoon, Bongo, Cello
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Oil Field bomb
4 thingsA specialised machine part whose Oil Field behaviour is an attack rather than extraction or transport.
- Useful for
- Bombing occupied Oil Field hexes and disrupting another miner’s deployed network.
- Examples
- Flower, Thumper
- Rarities found
- Unranked
Oil Field machine
88 thingsA deployable Oil Field part with live power, flow, packing, intelligence, or defensive behaviour.
- Useful for
- Building a connected field network that exposes oil, moves it through pipes, packs barrels, and protects the operation.
- Examples
- Aluminum Pad, Aluminum Pelter, Aluminum Pipe1000, Aluminum Pipe200, Aluminum Pipe400
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Ore mine
2 thingsThe Ore mine category contains Collectible and currently has 1 intact discoverable things.
- Useful for
- Supplying the raw material used by factories; Ore can also be refined from recycled scraps and won from threats.
- Examples
- Ore Crate
- Rarities found
- Unranked
Relics mine
30 thingsThe Relics mine category contains Collectible and currently has 30 intact discoverable things.
- Useful for
- Disturbing Fogo-only remains of a lost civilisation for six ominous Melds. Reports of a curse remain unverified.
- Examples
- Ashen Bead, Bell That Rang Underground, Blackened Signet, Blindfolded Idol, Bone-White Token
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Robots mine
56 thingsThe Robots mine category contains Miner robot and currently has 28 intact discoverable things.
- Useful for
- Finding mining robots whose model controls the chance that a mine discovers damaged things.
- Examples
- MR 03, MR 04, MR 05, MR 06, MR 07
- Rarities found
- Unranked
Ship
66 thingsA vehicle for sea routes, with speed, cargo capacity, cannon portals, hull, and crew.
- Useful for
- Moving cargo by sea, fishing and salvage opportunities, and naval combat using cannons, ammunition, and boarding strength.
- Examples
- Barque, Bireme, Brig, Caravel, Carrack
- Rarities found
- Unranked, Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Ships mine
69 thingsThe Ships mine category contains Collectible and Ship and currently has 30 intact discoverable things.
- Useful for
- Finding sea transports for cargo routes, fishing, salvage, and cannon combat.
- Examples
- Barque, Barque '09, Bireme, Brig, Caravel
- Rarities found
- Unranked, Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Shrooms mine
30 thingsThe Shrooms mine category contains Collectible and currently has 30 intact discoverable things.
- Useful for
- Finding Bromo-only fungi for collection, trade, and the six Shroom Melds.
- Examples
- Amethyst Deceiver, Bird's Nest Fungus, Bleeding Tooth, Button Shroom, Common Puffball
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Spices mine
72 thingsThe Spices mine category contains Collectible and currently has 36 intact discoverable things.
- Useful for
- Collecting and trading spices and combining them in their associated Meld recipes.
- Examples
- Anise, Annatto, Basil, Bay Leaf, Black Pepper
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Starter mine
100 thingsThe Starter mine category contains Collectible and Land vehicle and currently has 50 intact discoverable things.
- Useful for
- Supplying an early collection of ordinary things while a new miner learns finding, storage, markets, and Melds.
- Examples
- 5.1 Stereo, 50" HDTV, 8-core Gaming Computer, Backhoe, Basketball Shoes
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled
Tutorial mine
6 thingsThe Tutorial mine category contains Collectible and currently has 3 intact discoverable things.
- Useful for
- Preserving things used by the original introductory sequence; this is a legacy system category rather than a normal mine purchase.
- Examples
- Apple, Carrot, Orange
- Rarities found
- Common, Uncommon
Unreleased mine
0 thingsThe Unreleased mine category contains no current thing types and currently has no things in ordinary discovery circulation.
- Useful for
- Holding designed but unavailable things outside normal production until the game explicitly introduces them.
- Examples
- No things currently catalogued.
- Rarities found
- None
Vehicle modification
144 thingsA fitted vehicle part that changes one or more capacity, base attack, armour, aggressive power, defensive power, or dodge statistics.
- Useful for
- Tuning a land vehicle, ship, or aircraft for hauling, speed, survival, or combat before it leaves a city.
- Examples
- Aluminum Ammunition Rack, Aluminum Coil Lift, Aluminum Drive Shaft, Aluminum Gun Rack, Aluminum Gun Turret
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Vehicles mine
65 thingsThe Vehicles mine category contains Land vehicle and currently has 30 intact discoverable things.
- Useful for
- Finding land transports for moving cargo, opening routes, and taking part in road combat.
- Examples
- AFV, Ambulance, Armored Limo, Assault Truck, Bandit
- Rarities found
- Unranked, Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Weapon
60 thingsA cargo-fitted armament carrying aggressive-power and defensive-power values.
- Useful for
- Increasing a vehicle’s combat strength while it is carried in the active loadout.
- Examples
- Bat, Blunderbuss, Bow and Arrows, Butcher Knife, Crowbar
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Weapons mine
60 thingsThe Weapons mine category contains Weapon and currently has 30 intact discoverable things.
- Useful for
- Finding fitted vehicle weapons that contribute aggressive power while pillaging and defensive power while patrolling.
- Examples
- Bat, Blunderbuss, Bow and Arrows, Butcher Knife, Crowbar
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Wisdom mine
30 thingsThe Wisdom mine category contains Collectible and currently has 30 intact discoverable things.
- Useful for
- Finding Dempo-only tactical haiku, from practical mining advice to outrageous strategies, for six Wisdom Melds.
- Examples
- Ashen Empire, Barrel Current, Borrowed Loyalty, Cannon Economy, Choke Point
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary
Wood mine
30 thingsThe Wood mine category contains Collectible and currently has 26 intact discoverable things.
- Useful for
- Finding Calbuco-only timber and Wood Screws for construction Melds that also consume Bolts.
- Examples
- Ash Beam, Beech Plank, Birch Slat, Carbonwood Beam, Cedar Board
- Rarities found
- Common, Uncommon, Rare, Exceptional, Fabled, Legendary